Jam #121 Digital Sculpts
Moderators: tay666, Moderators
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Julian S.
Re: Jam #121 Digital Sculpts
I wanted to try digital sculpting for a long time, so I though why not take the opportunity now, only to discover that my computer has some kind of problem wih the program 
- jedideni
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Re: Jam #121 Digital Sculpts
Julian, get those bugs worked out 'cuz I think we're going to keep with both clay and digital for a while.
And welcome to the Jams!
And welcome to the Jams!
"Sculpting should be fun... not frustrating." Garyo37388
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
- Tim-Osullivan
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Re: Jam #121 Digital Sculpts
lil update -- learned a few new tricks in last few hours and applied them to the head on my Punisher Mesh.

its looking alot better in general. i fixed the symmetry issues which were spoiling him;the new polygrouping abilities make this easier. the slice-curve brush is awesome as is the new masking and polygrouping!! 4r2b rocks!!
i could soooooo get in to nothing but digital......... dont wanna get lazy though...
atb all--tim

its looking alot better in general. i fixed the symmetry issues which were spoiling him;the new polygrouping abilities make this easier. the slice-curve brush is awesome as is the new masking and polygrouping!! 4r2b rocks!!
i could soooooo get in to nothing but digital......... dont wanna get lazy though...
atb all--tim
- jedideni
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Re: Jam #121 Digital Sculpts
cuzzawha-? hominahuh?the new polygrouping abilities make this easier. the slice-curve brush is awesome as is the new masking and polygrouping!! 4r2b rocks!!![]()
What does that mean it English, T?
"Sculpting should be fun... not frustrating." Garyo37388
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
- Tim-Osullivan
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Re: Jam #121 Digital Sculpts
um, used to bamboozle me too!
in clay and wax terms,
the new tools allow you to pick areas to separate(like using a saw or thin thread). these are then able to be hidden to allow access to other areas(like taking a clay arm off to get at an armpit say) or you can click on a polygrouped part, calling it up on its own(like taking said arm and working on just that bit)
the polygroups are colored differently once assigned and can be seen by hitting the Polyframe button on the side of the canvas to the right.
...........that help??
T
in clay and wax terms,
the new tools allow you to pick areas to separate(like using a saw or thin thread). these are then able to be hidden to allow access to other areas(like taking a clay arm off to get at an armpit say) or you can click on a polygrouped part, calling it up on its own(like taking said arm and working on just that bit)
the polygroups are colored differently once assigned and can be seen by hitting the Polyframe button on the side of the canvas to the right.
...........that help??
T
- jedideni
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Re: Jam #121 Digital Sculpts
Ahhh, thanks for the explanation.
I need to get off my bum and get into digital. Or, actually, get on my bum, 'cuz I'd be sitting more at the 'puter, huh?
I need to get off my bum and get into digital. Or, actually, get on my bum, 'cuz I'd be sitting more at the 'puter, huh?
"Sculpting should be fun... not frustrating." Garyo37388
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
- Tim-Osullivan
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Re: Jam #121 Digital Sculpts
been on mine all day!
done quite well and made some progress. it could be a touch too habit forming!
atb --tim
done quite well and made some progress. it could be a touch too habit forming!
atb --tim
Re: Jam #121 Digital Sculpts
Ermmm...not a digital sculpt, but I figured I'd post it anyway.
Here's my last jam piece. I noodle at her in the evenings when I have time; work has been kicking my butt these days, so I've had to live vicariously through you guys!
There's still TONS of work to do; eyes too large/high, jaw too broad etc etc...
She's three quarter scale in creamy Klean Klay!

Here's my last jam piece. I noodle at her in the evenings when I have time; work has been kicking my butt these days, so I've had to live vicariously through you guys!
There's still TONS of work to do; eyes too large/high, jaw too broad etc etc...
She's three quarter scale in creamy Klean Klay!

My sculpts: http://riteguytu.deviantart.com/gallery/
My conversions and other statue related shenanigans : https://www.facebook.com/samuel.oloriteguytu.3
My conversions and other statue related shenanigans : https://www.facebook.com/samuel.oloriteguytu.3
- Tim-Osullivan
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Re: Jam #121 Digital Sculpts
upadate ----

semi dressed,armed and based...... work continues...
nice to see you still sculpting RiteG
coming along well. a nice female head in any regard..
atb -tim

semi dressed,armed and based...... work continues...
nice to see you still sculpting RiteG
atb -tim
- jedideni
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Re: Jam #121 Digital Sculpts
Hey Sam! You can post pics of any jam sculpt work-in-progress pics whenever you want this year, so it's allllll gooood!
I can definitely see who you're going for even without the pic of LC, nice job.
T, looking good!
T, looking good!
"Sculpting should be fun... not frustrating." Garyo37388
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
http://www.scalemodelstudios.com
http://scalemodelstudios.blogspot.com/
http://theclubhouse1.net/sellrules.htm
- oddioh
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Re: Jam #121 Digital Sculpts
Hey Tim, Pun's coming along well! I agree, slice curve and clip curve are my new friends.
I've been sidetracked with some commission work right now, but hope to have more to show soon - I MUST FINISH!
I've been sidetracked with some commission work right now, but hope to have more to show soon - I MUST FINISH!
Ryan Buckalew
Check out my website: www.themonsterspeaks.com
or my art page on Facebook!
http://www.facebook.com/themonsterspeaks
Check out my website: www.themonsterspeaks.com
or my art page on Facebook!
http://www.facebook.com/themonsterspeaks
- Tim-Osullivan
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- Joined: August 6th, 2006, 11:20 pm
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Re: Jam #121 Digital Sculpts
thanks guys!
like those tools too!
..... i spent this afternoon making some subtools then customising them. this way i can dynamesh a figure together quick time when starting out. i guess its like having odds and ends of wax sculpts which when welded together makes a new figure....
had enough now. my eyes r sore....
atb --tim
like those tools too!
..... i spent this afternoon making some subtools then customising them. this way i can dynamesh a figure together quick time when starting out. i guess its like having odds and ends of wax sculpts which when welded together makes a new figure....
had enough now. my eyes r sore....
atb --tim
Re: Jam #121 Digital Sculpts
same project, diff dino, just getting his shape in now.


'Well bless your soul,
you really think that you're in control.
Well I think you're crazy'
you really think that you're in control.
Well I think you're crazy'
- Tim-Osullivan
- Jam Moderator
- Posts: 5116
- Joined: August 6th, 2006, 11:20 pm
- Location: aylesbury, bucks, merry england
Re: Jam #121 Digital Sculpts
nice start Binabik.
atb -- tim
atb -- tim