Discuss sculpting techniques, methods and materials along with
3D printing, hardware, software, tools and materials.
Also molding and casting materials and techniques
Faye Valentine made her debut in the Cowboy Bebop anime series in the episode "Honky Tonk Woman". I have been trying to sculpt her since the Clubhouse Jam #132 in January of 2013. The pictures today are from my 3D print of a digital sculpt I did in Blender 3D. I modeled everything except the face which I bought from CG Trader. Most of the model was created in low polygon "box modeling" and then winkles and details added with sculpting.
Faye started out as a clay sculpt with Super Sculpey in 2013, then I tried her in wax but got way hung up on creating my own wax formula and then I tried Castilene and loved it until I bought a cheap resin printer. The plan was to redo her jacket, face and hair but decided to post these pics as the Cowboy Bebop live action series is now on Netflix.
Ineptitude-If you can't do something well, enjoy doing it poorly.
Thanks Tim. I have been doing Blender for about 9 years and I think this is the first thing I have done that was not from a tutorial or pre-made. I even used to pay for tutorials from CG Cookie when I first started.
Ineptitude-If you can't do something well, enjoy doing it poorly.
Please derail all you want.. before I whine anymore.
The clothes start out as separate meshes. Then they were re-meshed and merged with any body part. I then added some sculpted wrinkles. This allowed me to print them without collisions and to also cut keys into them. The stocking trim was never a separate mesh it was modeled into the thigh.
This first image shows each part as a different color. (Shorts and stomach already merged here.)
The second image is ready for printing so you can see the shorts has been merged with the suspenders and her midriff.
Same thing on her gun hand. The weapon was merged to her hand and printed as one piece.
Ineptitude-If you can't do something well, enjoy doing it poorly.